shield hardening stellaris. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. shield hardening stellaris

 
 When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughlyshield hardening stellaris  More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types

Stellaris. No, those are permanently locked. Legacy Wikis. That’s why psionics is the go-to early game military rush ascension. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. I've had trouble figuring this out exactly, but this is what it looks like. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Just had a random thought here. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. They do stack, yes. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Do not leave feedback in this thread. 0 (Actual), Amazing Space Battles, UI Overhaul. Archaeoshields should now properly provide their shield hardening bonus. 1. hardening * total. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. I'm assuming the. Equip an ancient suspension field 2. Add a Comment. 6 “Orion” update includes many changes to combat. Deselect it. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". You can also build farms on tiles without food bonus if necessary. . Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. ( stellaris noob) i dont have dlc so idk if that contributes. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. . But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Stellaris. 9 that merges the various incompatible game rules and scripted triggers added by mods. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. In this video I test out the new Armor Hardeners which is part of the new 3. Based on pre-2. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. 6 shield regen, 15% shield hardening. 25 to shield. Stellaris: Armor Hardeners are very effective. Autocannons are extremely short range. Big sad. It averages at 850. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. 100% is ideal value - as it would protect you from penalties from hull damage. It lacks the bonus to hull damage lasers have. For example the ancient laster (Cavitation Collapser), resembles normal lasers. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. The wiki doesn't say anything about them having point defense. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. It gives +10% weapons damage, +10% shield hardening for admirals. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. If you mean by penetration resistance, then yes. Stellaris is a fairly complex game with a lot of variables at play. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. More information can be found in Stellaris Dev Diary #293. Gigacannon needs to do 12600 to. Legacy Wikis. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Stellaris. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. Negative shield negation adds to your shield value after all other calculations. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Larger ships have more. It means it ignores shield and does damage. 2 thirds armour 1 third shield. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. If it's the Disruptor then they're going to get a lot more dangerous overnight, and Hardening may become vastly more important. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I repeat, 100% shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. You can see that by putting two afterburners or shield capacitors on. 64) with it. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. So I took Archeao Engineers as a perk. Description. The shield regeneration is per shield slot. MuffinFIN • 5 yr. No. Darvin3. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Not on corvettes though. However I have been dealing with an issue of failing the psionic shield event after save scumming. Generally you should mount a higher ratio of armour anyway. Nov 16, 2023PitiRR. Didn't new armour/shield hardening kill them?. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. E. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. hardening * total. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Active Wikis. Community Hub. 6 update. common. There are few weapons in the galaxy that can penetrate the hulls of. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. That’s how badly hardening gimps penetration weapons. You’ll see your numbers go up in the ship designer, 1. is it worth it do you think?Related Topics. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Never had the Great Khan unite the galaxy before. Most of my games last about two days. That will allow you to go on a militarised economy to boost the alloys. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. #2. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. All shield points are negated when using stealth. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 7. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. But the opposite will be better in all other situations, and there are more of those than pulsars. 6 Badges. My enemy has mountains of torpedoes (no neutron launchers). Shields can be stacked higher than armour with shield capacitors and have the benefit that always regen after a battle. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Stellaris Dev Diary #312 - 3. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Cool. The driller drones synergize really well with other shield bypass builds. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). - Slighly reduced the number of mineral and energy space deposits. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 30% armor hardening on top cuts it by another third. While cloaked, ships can. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Adds a new unique system containing a Shrouded. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. I think that crisis, FE, AE, leviathans should have hardening. Stellaris: Shield Hardeners - You must use them. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. Remember the khan still gets a free death in battle, but will eventually die of old age. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. 25 to shield. That's probably because you're in a system with a. Adds a new unique system containing a Shrouded Star with some large Zro deposits. 02 DPS to be fair. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. -100% doubles your shields. NagolRiverstar • 1 mo. Both are late game anyway so doesn't matter. - Improved the blocker & feature spawning on Ancient Archaeopolises. Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. Yes, I'll attack the frigates yada yada. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. . If the target has shield hardening, they still work together to beat the shields first. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Hull is 3300. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Are extremely powerful vs AI. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. I don't see why the ring can't also generate a shield while hardening the shields in the system. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ago. 13. There are 6 players and idealy we would like to stop after 5-8 hours. 1 shield regen, 15% shield hardening. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. 25 shieldpoints. Ship accuracy and evasion increased by 5%. Not on corvettes though. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Just what it say on the tin. For downside traits, Unruly and Deviants are the best. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 1 jump drive range to ships in the system. 50, vs Gamma lasers at 6. Stellaris. 95. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. In the default galaxy map mode, subjects have the same color as their overlord. This mod is a global compatibility patch for Stellaris 3. ago. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Go to Stellaris r/Stellaris. nAnd they got a hidden damage multiplier of shipsize+1. Sub-forums: Game specific Tech Support. It gets shot by a 50% penetrating shot. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I'm assuming. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. #1. Yes it's worth it. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. If you're using Clone Army, you want that empire to be war-heavy, more than likely. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. It's a. Stellaris. With 60% Shield Hardening it has 500 EHP. 1x regenerative hull tissue. 50% shield hardening lets you live +100% longer (!!!!!). 5 Q3. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. move check for ESC non-psionic shields into separate scripted trigger. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. In addition, while most M weapons are 2x and L 4x the damage. 29. You don't. So yes they do deal double damage to corvettes. Further, with 30% Armor Hardening your corvette has 286 EHP. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. It also means you will only need 50% shield hardening to fully harden against these threats. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. If you mean by penetration resistance, then yes. But it also penetrates armor by 50%. Was wondering if this also applies to archeo. Even those provided by Pulse Armor. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Stellaris. Upload AttachmentEDIT: the philosophy this is based on is pre-3. And ye, I'm already undetectable and in a "sweet spot". Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. View this video if you w. Be prepared to make your moves once the Khanate fails…. Maybe they won't attack next time. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The shield hardening components kind of revive the shields back to their older glory. Losing 100 Ar or 125 Sh to get 65 Hull. Can't terraform Mars then. armor an shield hardening definitely help ship survival vs missiles and disruptors. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Idiot's Guide to 3. I've put about 100-150 hours into the game but have been slacking. . I fly with a combination of torpedoes and stormfire cannons. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Stellaris. Adds the Shrouded Star, which gives . One living metal, and one for the shield, and later with 2 shield. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. 7% shields/day, or 250 out of 35834. 2 comments. With the 2. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. Legacy Wikis. It lets me go all-in on shield repeatables and shield slots, without worrying. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. It gets deleted when the colossus is used. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Their fleets tend to follow their overlord's. There's not really that much you need in terms of utility components. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Shield Hardening should protect from storms and neutron stars. as it is with the shields e. Darvin3. 2 Answers. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Very strong isn't helping with research. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Update: Mar 19 @ 1:39am. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. 6x Crystal plating - 1650 HP. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). 6 shield regen, 15% shield hardening. Living Metal and Zro are kinda weird resources because they have very few uses. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. Cruisers are around 5. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Archeao Engineers problem. No AI will grasp this completely. Theonar Jul. Those Khans are notoriously sickly. Armor hardening is better and easier to get than shield hardening. Recently I decided to pick it up again. ago. Don't forget to turn. My ships slots are half armor, 25% crystal, 25% shields. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". EulersApprentice • 1 yr. Yes they stack. ago. This is so effective that ~40k fleets 1:2 destro/cruiser. M: +315 shield HP (505 with AP), 4. I fly with a combination of torpedoes and stormfire cannons. 6 “Orion” update includes many changes to combat. #15. Description. 7k a piece. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Added new. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. 5 days. Destroyers are only good at. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 67. There's no reason for these things to be mutually exclusive they're not op. Refire rate and general stats have been adjusted. It's a bit slower than shield reg, but your fleet starts each battle at full health. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. If you're using a 1080p display you could try using this mod. #2. :- ( (building a new fleet is much. 0. 6 is now available on PC. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Don't forget to turn. Observe the full damage going through shield. Torpedoes got full shield penetration until ships get shield hardening. 25k health and 12% evasion. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. But the opposite will be better in all other situations, and there are more of those than pulsars. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Xaphnir. Best. A fleet of artillery battleships with max shields and shield hardening, do these two jobs well. 1 jump drive range to ships in the system. There are also more. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. This is a representation of time internal. No. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. They punch way above what their fleet power numbers would indicate. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. This means it now has 90-50=40% as the penetration just subtracts armor percentage. Armor/shield hardening is a counter for weapons that bypass that defense. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. So if you got shield hardener, then 25% is dealt to shield. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. worker output doesn't apply to specialist roles like researcher. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Patch 19-03-2023.